
Of course though, ultimately I would love to play many of my favorite games and essentially turn them into 'ready-made ports' through this mod.
SNES9X FOR MAC OSX MOD
I would love to look at the source of 9x as it currently is and compare it to someone's completed source of this mod just for the learning of it. I do understand and I am looking to learn this. I don't want anyone to look at me like i'm joking or i'm just a complete moron who clearly doesn't realize the work involved. I feel both embarrassed that I couldn't figure it out for myself yet and ashamed because I realize how difficult some of this stuff is and I didn't want to be 'one of those guys', on a forum requesting something that could be really difficult to do. I've honestly put it off requesting it like this for the reasons i've already stated. The self-contained structure of the apps on the OS is just perfectly suited for something like this and I have been dying to make it myself for roughly 2-3 years now.
SNES9X FOR MAC OSX MAC
I request this because although it can be done to any port of the emulator, I think the current Mac operating system would be absolutely perfect for it. I would like a modification done to the current build of the Mac source of Snes9x that will allow a single-ROM loading mechanism. This is yet another reason why I have such high respect for those who do understand it. I don't know if it's the books i've been reading, or maybe the crappy YouTube videos i've been watching, or hell, maybe it's me, over thinking it all but I cannot figure out the logic behind these languages. It's been an ongoing struggle for me for roughly the past 2-4 years now.
SNES9X FOR MAC OSX HOW TO
I have next to no programming/coding experience and have been actively trying my best to learn how to learn C/C++. I feel like such a total a** (for lack of a better word) for even asking this because I know how much work is put into coding/development and even how much work is sometimes put into small modifications but I honestly don't know where else to turn. Let's just say that it hasn't been going very well. However, it was a long time ago and I only talked to zones through PMs, asking for advise on how I could modify Snes9x's source so I could do it myself.

I have actually already semi-brought this up once before. Now then, let's get to the real point of this thread. NOTE: I am extremely tired and probably made a ton of typos. Thanks! Please continue t do so for many more successful years. I haven't posted much on here but I do want to express my extreme thanks to those who have helped to make this project (and it's many incarnations) become as amazing and successful as they have evolved to over the years! You people have solved some of the most boring days and helped to relive many, many great and memorial days of my past. Hopefully it's not much trouble to be moved if needed.


None of the categories really jumped out at me. It continues to be popular among collectors and retro gamers, with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console, the Super NES Classic Edition, and Nintendo Switch Online.Sorry if this is posted in the wrong place but I wasn't really sure where to put it. Overlapping the NES's 61.9 million unit sales, the SNES remained popular well into the 32-bit era, with 49.1 million units sold worldwide by the time it was discontinued in 2003. The SNES was a global success, becoming the best-selling console of the 16-bit era after launching relatively late and facing intense competition from Sega's Genesis console in North America and Europe. The system was designed to accommodate the ongoing development of a variety of enhancement chips integrated in game cartridges to be competitive into the next generation. The console introduced advanced graphics and sound capabilities compared with other systems at the time. The SNES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). Although each version is essentially the same, several forms of regional lockout prevent the different cartridges from being compatible with one another. In Japan, the system is called the Super Famicom (SFC). The Super Nintendo Entertainment System (SNES), 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.
